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Eliza ([personal profile] bowtiedbones) wrote2018-05-05 07:01 pm
Entry tags:

APP ♡ acatalepsy

OOC INFO;

NAME: Mikage
AGE: 28
CONTACT: burupya @ plurk, PM this journal
CHARACTERS IN GAME: n/a

IC INFO;

CHARACTER NAME: Eliza Aberdeen
AGE: 24
CANON OC
CANON POINT most recent large summon was a teratorn
HISTORY: Neither Eliza's role or her universe in general are particularly dramatic, more slice-of-life than any kind of adventure. Most things, in fact, are very like real world Earth. There's Starbucks, there's California, there's iPhones. The greatest single difference is the existence of magic and magicians. Although not always well-understood, it's a basic health fact that human souls generate magic, and most people know at least one practicing magician if they don't know a ward or two themself.

Eliza one such magician, a grad student majoring in necrobiology— a combination of paleo-Biology and necromancy. When she was six, her older brother and his friend brought home some hellhound pups they had found. It was only a short visit before the puppies were returned their smoldering den in the woods, but it was enough to get tiny Eliza hooked on the idea of beastmaster summoning. Hellhounds, griffins, unicorns, and more were at her reach if she could only learn the magic for it. From there, it was an easy shift into studying necromancy. In her then 12-year-old opinion, dragons were the biggest and best of the magical beasts. But with the biggest and the best of the dragons themselves being extinct...? It was time to learn to summon the dead ones!

She's having to work backwards through some of her studies now, since learning beastmastery and necromancy entirely hand's-on and without theory is not the professionally recommended method, but Eliza's right where she wants to be. She's the proud keeper of four familiars (all dragons, all extinct, all skeletons) and there's plenty of work to be had from other paleontologists wanting to study a giant skeleton of their own.

PERSONALITY: Eliza is overall honest, energetic, determined, and generally positive. Of course, that can't be true all the time, but hey! she'll still make the attempts to pep herself up rather than bring anybody down when her mood drops.

And, unfortunately, that will probably a short time after introduction to this new world— She gets homesick easily. Eliza has a very close relationship with her family, and will proudly give them credit for setting her towards success. Her brother, Jonathan, is ten years older and while he's chosen not to pursue magic for a career, he taught her many of the starting basics for beastmastery and he's her first and only choice for when she needs an extra human to help her with some high-level summoning. Jonathan is also the one to credit for just about any piece of fiction she's consumed (left to herself, Eliza will read nothing but reports and studies from her field) and even her part-time job helping out the gym where he works as a personal trainer. Even if it not to her own hobbies, Eliza likes to try the things her friends and families like. Best case, she finds a hobby she'll like too, the worst case she still gets to have fun with someone doing what they love!

But without Jonathan to entertain her, her mom to bustle away her aggravations, or her dad to distract her with his own scientific chatterings, that homesickness is going to loom up. If there's company, Eliza will turn towards company for comfort or to keep herself busy— time brooding is better spent in conversation or at least in getting a hug. But when stress or frustration comes alone, she turns to challenges. Calculations, digging out obscure research sources, or even just a long exercising run— Challenges keep her occupied, and they give her something to chomp at because until she tires out and wilts, Eliza can have a temper. Frustrations and arguments can make her quick to put her hackles up, and she doesn't take insults well— unfortunately sometimes even if they're not meant as deliberate jabs. Eliza is very proud of her field and her prowess, and any mistakes or wrong assumptions about her ethics or safety, if they don't sadden and disappoint her, will have her up to fight. For better or worse, it's been more of the latter lately. She used to be shy of the icky reputation of necromancy, but there's a conscious effort now to reject that. Screw you guy, her job is amazing and so is she!

If there's questions instead of rude assumptions though, gosh! Gosh!! Yes please let her talk about her magic with you. In her hobbies and in her studies is when Eliza really comes into her own and shines as a person. Without frustration, without homesickness, and with the chance for a fulfilling challenge or bright new information, she's all energy and excitement. Honestly, if you ever need to distract her from anything? Ask her a question about magical science or dragon biology. She'll talk your ear off and fly into her own sparkling tangents. And if it's subjet you like, that she doesn't know about? That's fine too, give her a little while and she'll go find what she can where yours and her fields overlap. Like trees? Here's a cool paleobotanist I met once at a conference! There's an unlimited amount of things to learn in the world and there's so many people with so many different interests— thousands of experts in things she's never thought about! Eliza is happiest engaging, teaching, exploring, and reaching into history and science. And if a dragon or a skeleton is involved? Heck yes please!

CANON POWERS: Eliza is a magician, specifically an amateur beastmaster and a professional necromancer. Her soul is constantly generating magic. Left alone, this magic will naturally disperse, but she can also redirect it into workings. Different magicians use different rituals/spells/practices depending on their field or their culture: Eliza uses chalk summoning circles and, for safety, will not attempt any magic without them with the exception of calling her familiars.

She is able to possess a skeleton with a spirit assembled of soul fragments left behind by the very very dead population. For example, when she summons with her pigeon skeleton, it's not that one specific pigeon that originally owned the bones, but rather a fresh new hivemind pigeon every time. It is, however, much more stable to use a complete skeleton, especially so if that skeleton's bones are all from one individual. Her familiars, by possessing pieces of her soul, are an ongoing permanent summon and therefore are able to keep memories between callings. Her speciality is Holocene megafauna (specifically dragons). She does not work with humans and she will never try to call a single soul with active memories of its past life, as that is known to be very traumatic for the revived spirit.
OTHER: Eliza has four familiars. Each familiar has a small piece of her soul, but her soul is overall in fantastic shape for a necromancer that's been summoning things as old as she does for as long as she has. Her safety precautions and failsafes are stellar.

GAME INFO;

CRAU INFO: Redthreaded (a short matchmaking game) and its postgame. None of her CR are here and she isn't likely to talk about the experience much if at all because that's all private business, gosh! but it will keep her more calm about this whole "transported to another world" thing. Very very different situations and her cute new werewolf soulmate isn't here, but she'll have a little bit of experience with dimensional world-hopping.
MAGIC ABILITY: Extra Eyes: Eliza can use chalk (or other matieral, but usually chalk) to draw an eye on a surface. This eye gives her an awareness of that area, and she can see directly through it if she focuses hard or just shuts her own eyes. Drawing an eye in someone's shadow will allow her to follow that individual with her awareness, and drawing an eye on a person directly will allow them to share Eliza's vision as well. Awareness lasts until the mark is erased.

ANY WEAPONS/MAGICAL ITEMS?: She has a flowerdrake skeleton (see Pets below).
ANY PETS?: Eliza has four familiars, but only Lori is small enough to come with her in body— she sleeps in a cottonball-filled tupperware in Eliza's purse. Lori is a flowerdrake, a species of dragon comparable in size, diet, and general attitude to a lorikeet (she was very original with the name). Her passive magic is all focused on mobility, besides the share of Eliza's magic that keeps her "alive." As a familiar, Lori has a piece of Eliza's soul. She can support Eliza's summonings, but for both of them that only applies in magical areas.

Her other familiars Tiberius, Isolde, and Isildur. She does not have their bones with her, however, and without those hosts the best she would be able to do is call their ghosts. I assume she will be restricted to summoning them only in magic areas. Even at home, calling a ghost is very tricky over long distance, and usually she's only able to get Isildur to respond (as a complete skeleton, he's most stable/spiritually condensed). Isolde only comes at all if Isildur does too, and Tiberius is just too big to fit inside most buildings.

SAMPLE;

LINKED SAMPLE: TDM w/Waver
TDM w/Sam
TDM top-level